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Curriculum Vitae

Mar. 2018 to Mar. 2019

Environmental Artist

Worked at Star Labs until the beginning of 2019 on
the Mecha Mayhem project, started as a VR project,
single player, arcade, but over time it ended up
taking on a new face but still intent on cross play
between PC and VR;

Sept. 2017 to Feb. 2018

Junior Art Director

Worked in office with a small team for a dream
project of the Heavenly Forged studio’s owner,
Blood of Nations. I did all the work of art direction,
level design, gameplay consultant and
environmental art;

UNIVERSIDADE FEDERAL DA INTEGRAÇÃO LATINO AMERICANA

Bachelor of Audio Visuals (Filmmaking)

- Years Attended: 2021 to present day
- Learning about the fundamentals of the arts of motion and how that works in our society

UNIVERSIDADE TECNOLÓGICA
DO PARANÁ, CURITIBA

Bachelor of Design

- Years Attended: 2016 to 2019 (unfinished)
- Learned about human interaction with
the world around them, providing skills
that help in understanding human desires
in product development

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Core Skills

  • Blender - experienced

  • Photoshop - intermediary

  • Illustrator - experienced

  • Premiere Pro - intermediary

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Languages

Fluent English (C1)
Native Portuguese (C1)
Basic Spanish (A2)

Environments-enUS: CV

Mecha Mayhem

3D Environmental Work

I worked with the international team as a level designer for about a year.

Environments-enUS: Portfólio

Blood of Nations

3D Environmental Work

This was my first professional role into the games industry. I worked on a newly created studio at Recife/PE, and had the role of level designer and Art Director for the team. Worked on site for around 6 months.

Environments-enUS: Portfólio

Contact

Foz do Iguaçu | Paraná | Brasil

Cel: +55 (41) 9 9222 0666

  • Twitter
  • LinkedIn
Environments-enUS: Contato
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