Curriculum Vitae
August 2021 - Now
Front-end developer
I work with the team analyzing old implementations and updating code to current standards. Usually redesigning user experience and interface applying solutions directly on code.
July 2019 to November 2019
Assistant to Project Manager
Worked helping the team leads with decisions,
managed from art to technical milestones during the
period working on the project, becoming basically a
generalist in general game development.
Mar. 2018 to Mar. 2019
Environmental Artist
Worked at Star Labs until the beginning of 2019 on
the Mecha Mayhem project, started as a VR project,
single player, arcade, but over time it ended up
taking on a new face but still intent on cross play
between PC and VR;
Sept. 2017 to Feb. 2018
Junior Art Director
Worked in office with a small team for a dream
project of the Heavenly Forged studio’s owner,
Blood of Nations. I did all the work of art direction,
level design, gameplay consultant and
environmental art;
INSTITUTO FEDERAL DO PARANÁ
CAMPUS FOZ DO IGUAÇU
BTech of Computer Software
Development
- Years Attended: 2013 to 2016
- Learned how to setup a working project
as well as comeup with code to solve
problems from frontend to backend
UNIVERSIDADE FEDERAL DA INTEGRAÇÃO LATINO AMERICANA
Bachelor of Audio Visuals (Filmmaking)
- Years Attended: 2021 to present day
- Learning about the fundamentals of the arts of motion and how that works in our society
UNIVERSIDADE TECNOLÓGICA
DO PARANÁ, CURITIBA
Bachelor of Design
- Years Attended: 2016 to 2019 (unfinished)
- Learned about human interaction with
the world around them, providing skills
that help in understanding human desires
in product development
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Core Skills
JavaScript - experienced
CSS - experienced
HTML5 - experienced
React.js - experienced
React-Native - experienced
Blender - experienced
Photoshop - intermediary
Illustrator - experienced
Premiere Pro - experienced
Lightroom - intermediary
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Languages
Fluent English (C1)
Native Portuguese (C1)
Basic Spanish (A2)