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Curriculum Vitae

August 2021 - Now

Front-end developer

I work with the team analyzing old implementations and updating code to current standards. Usually redesigning user experience and interface applying solutions directly on code.

July 2019 to November 2019

Assistant to Project Manager

Worked helping the team leads with decisions,
managed from art to technical milestones during the
period working on the project, becoming basically a
generalist in general game development.

Mar. 2018 to Mar. 2019

Environmental Artist

Worked at Star Labs until the beginning of 2019 on
the Mecha Mayhem project, started as a VR project,
single player, arcade, but over time it ended up
taking on a new face but still intent on cross play
between PC and VR;

Sept. 2017 to Feb. 2018

Junior Art Director

Worked in office with a small team for a dream
project of the Heavenly Forged studio’s owner,
Blood of Nations. I did all the work of art direction,
level design, gameplay consultant and
environmental art;

INSTITUTO FEDERAL DO PARANÁ
CAMPUS FOZ DO IGUAÇU

BTech of Computer Software
Development

- Years Attended: 2013 to 2016
- Learned how to setup a working project
as well as comeup with code to solve
problems from frontend to backend

UNIVERSIDADE TECNOLÓGICA
DO PARANÁ, CURITIBA

Bachelor of Design

- Years Attended: 2016 to 2019 (unfinished)
- Learned about human interaction with
the world around them, providing skills
that help in understanding human desires
in product development

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Core Skills

  • JavaScript - experienced

  • CSS - experienced

  • React.JS - experienced

  • React-Native - experienced

  • Blender - experienced

  • Photoshop - intermediary

  • Illustrator - experienced

  • Premiere Pro - experienced

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Languages

Fluent English (C1)
Native Portuguese (C1)
Basic Spanish (A2)

Design-enUS: CV

Battlegrounds: Ascension

administrative and design development

I worked on the project for about 6 months, outputting design towards making the genre more suitable for mobile.

Design-enUS: Portfólio

Blood of Nations

3D Environmental Work

This was my first professional role into the games industry. I worked on a newly created studio at Recife/PE, and had the role of level designer and Art Director for the team. Worked on site for around 6 months.

Design-enUS: Portfólio

Contact

Foz do Iguaçu | Paraná | Brasil

Cel: +55 (41) 9 9222 0666

  • Twitter
  • LinkedIn
Design-enUS: Contato
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