Curriculum Vitae
Mar. 2018 to Mar. 2019
Environmental Artist
Worked at Star Labs until the beginning of 2019 on
the Mecha Mayhem project, started as a VR project,
single player, arcade, but over time it ended up
taking on a new face but still intent on cross play
between PC and VR;
Sept. 2017 to Feb. 2018
Junior Art Director
Worked in office with a small team for a dream
project of the Heavenly Forged studio’s owner,
Blood of Nations. I did all the work of art direction,
level design, gameplay consultant and
environmental art;
2009 to 2019
Drummer
Started taking drum classes around 10 y/o and developed pretty fast from there, until I found a group that was in need of a drummer in 2013;
The band's intention was to build original songs to be performed live; We released an album as well as played on numerous gigs
UNIVERSIDADE FEDERAL DA INTEGRAÇÃO LATINO AMERICANA
Bachelor of Audio Visuals (Filmmaking)
- Years Attended: 2021 to present day
- Learning about the fundamentals of the arts of motion and how that works in our society
UNIVERSIDADE TECNOLÓGICA
DO PARANÁ, CURITIBA
Bachelor of Design
- Years Attended: 2016 to 2019 (unfinished)
- Learned about human interaction with
the world around them, providing skills
that help in understanding human desires
in product development
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Core Skills
CSS - intermediary
Blender - experienced
Photoshop - intermediary
Illustrator - experienced
Premiere Pro - intermediary
Lightroom - intermediary
Capture - intermediary
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Languages
Fluent English (C1)
Native Portuguese (C1)
Basic Spanish (A2)
Don't you Dare go Hollow
3D Art Project
Art project I made linking the theme and tone of the game Dark Souls: Depression
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Renders
3D Art Project
Some renders I did either for assignments or for fun
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Capture
assignments
Some capture work I've done as university assignments.
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